2025-2026 /

Interactive Experience / Visual Narrative

2025-2026 /

Interactive Experience / Visual Narrative

2025-2026 /

Interactive Experience / Visual Narrative


Concept · Visual Design · Interaction


Concept · Visual Design · Interaction


Concept · Visual Design · Interaction

POLITICAL FACTORY

POLITICAL FACTORY

POLITICAL FACTORY

An interactive cinematic experience translating invisible systems of power into six interconnected mechanical worlds

An interactive cinematic experience translating invisible systems of power into six interconnected mechanical worlds

An interactive cinematic experience translating invisible systems of power into six interconnected mechanical worlds

WORLD 06: The Age of Dissipation

SYSTEM STATUS: ACTIVE

LOOP CONDITION: ONGOING

CURRENT MODULE: 06 / 06

WORLD 02: The Order of Teeth

SYSTEM STATUS: ACTIVE

LOOP CONDITION: ONGOING

CURRENT MODULE: 02 / 06

WORLD 05: The Eyes That Watch Back

SYSTEM STATUS: ACTIVE

LOOP CONDITION: ONGOING

CURRENT MODULE: 05 / 06

WORLD 03: The Empire of Echoes

SYSTEM STATUS: ACTIVE

LOOP CONDITION: ONGOING

CURRENT MODULE: 03 / 06

WORLD 01: The Steam Authority

SYSTEM STATUS: ACTIVE

LOOP CONDITION: ONGOING

CURRENT MODULE: 01 / 06

ENTER THE WORLD

POLITICAL FACTORY

POWER IS GENERATED RATHER THAN GRANTED

ACTIVATE SURFACE


SURFACE ROTATION ACTIVE: WORLD SELECTION IN PROGRESS

OPERATIONAL LOGIC: POWER

WORLD 05: The Garden of Forgotten Hands

SYSTEM STATUS: ACTIVE

LOOP CONDITION: ONGOING

CURRENT MODULE: 05 / 06

POLITICAL FACTORY

OPERATIONAL LOGIC: POWER

ENTER THE WORLD

POLITICAL FACTORY

POWER IS GENERATED RATHER THAN GRANTED

ACTIVATE SURFACE


SURFACE ROTATION ACTIVE: WORLD SELECTION IN PROGRESS

OPERATIONAL LOGIC: POWER

WORLD 06: The Age of Dissipation

SYSTEM STATUS: ACTIVE

LOOP CONDITION: ONGOING

CURRENT MODULE: 06 / 06

WORLD 02: The Order of Teeth

SYSTEM STATUS: ACTIVE

LOOP CONDITION: ONGOING

CURRENT MODULE: 02 / 06

WORLD 05: The Eyes That Watch Back

SYSTEM STATUS: ACTIVE

LOOP CONDITION: ONGOING

CURRENT MODULE: 05 / 06

WORLD 03: The Empire of Echoes

SYSTEM STATUS: ACTIVE

LOOP CONDITION: ONGOING

CURRENT MODULE: 03 / 06

WORLD 01: The Steam Authority

SYSTEM STATUS: ACTIVE

LOOP CONDITION: ONGOING

CURRENT MODULE: 01 / 06

ENTER THE WORLD

POLITICAL FACTORY

POWER IS GENERATED RATHER THAN GRANTED

ACTIVATE SURFACE


SURFACE ROTATION ACTIVE: WORLD SELECTION IN PROGRESS

OPERATIONAL LOGIC: POWER

WORLD 05: The Garden of Forgotten Hands

SYSTEM STATUS: ACTIVE

LOOP CONDITION: ONGOING

CURRENT MODULE: 05 / 06

POLITICAL FACTORY

OPERATIONAL LOGIC: POWER

ENTER THE WORLD

POLITICAL FACTORY

POWER IS GENERATED RATHER THAN GRANTED

ACTIVATE SURFACE


SURFACE ROTATION ACTIVE: WORLD SELECTION IN PROGRESS

OPERATIONAL LOGIC: POWER

WORLD 06: The Age of Dissipation

SYSTEM STATUS: ACTIVE

LOOP CONDITION: ONGOING

CURRENT MODULE: 06 / 06

WORLD 02: The Order of Teeth

SYSTEM STATUS: ACTIVE

LOOP CONDITION: ONGOING

CURRENT MODULE: 02 / 06

WORLD 05: The Eyes That Watch Back

SYSTEM STATUS: ACTIVE

LOOP CONDITION: ONGOING

CURRENT MODULE: 05 / 06

WORLD 03: The Empire of Echoes

SYSTEM STATUS: ACTIVE

LOOP CONDITION: ONGOING

CURRENT MODULE: 03 / 06

WORLD 01: The Steam Authority

SYSTEM STATUS: ACTIVE

LOOP CONDITION: ONGOING

CURRENT MODULE: 01 / 06

ENTER THE WORLD

POLITICAL FACTORY

POWER IS GENERATED RATHER THAN GRANTED

ACTIVATE SURFACE


SURFACE ROTATION ACTIVE: WORLD SELECTION IN PROGRESS

OPERATIONAL LOGIC: POWER

WORLD 05: The Garden of Forgotten Hands

SYSTEM STATUS: ACTIVE

LOOP CONDITION: ONGOING

CURRENT MODULE: 05 / 06

POLITICAL FACTORY

OPERATIONAL LOGIC: POWER

ENTER THE WORLD

POLITICAL FACTORY

POWER IS GENERATED RATHER THAN GRANTED

ACTIVATE SURFACE


SURFACE ROTATION ACTIVE: WORLD SELECTION IN PROGRESS

OPERATIONAL LOGIC: POWER

WEBSITE

& VIDEO

WEBSITE

& VIDEO

WEBSITE

& VIDEO

Political Factory is an interactive cinematic system that visualizes power as an invisible current moving through social machines. Across six mechanical worlds, the project translates power into motion, rhythm, sound, and spatial atmosphere.

Each world represents a different structure of power - from centralized authority and synchronized order to media influence, autonomous systems, prediction, and dissipation. Together, they form a closed loop where power is generated, maintained, destabilized, and reorganized. Through cinematic transitions and minimal interaction, the viewer moves between observer, participant, and trigger within an ongoing loop.

Political Factory is an interactive cinematic system that visualizes power as an invisible current moving through social machines. Across six mechanical worlds, the project translates power into motion, rhythm, sound, and spatial atmosphere.

Each world represents a different structure of power - from centralized authority and synchronized order to media influence, autonomous systems, prediction, and dissipation. Together, they form a closed loop where power is generated, maintained, destabilized, and reorganized. Through cinematic transitions and minimal interaction, the viewer moves between observer, participant, and trigger within an ongoing loop.

Political Factory is an interactive cinematic system that visualizes power as an invisible current moving through social machines. Across six mechanical worlds, the project translates power into motion, rhythm, sound, and spatial atmosphere.

Each world represents a different structure of power - from centralized authority and synchronized order to media influence, autonomous systems, prediction, and dissipation. Together, they form a closed loop where power is generated, maintained, destabilized, and reorganized. Through cinematic transitions and minimal interaction, the viewer moves between observer, participant, and trigger within an ongoing loop.

ABOUT

ABOUT

ABOUT

Blender / HTML / CSS / Figma / Premiere Pre / Ableton Live

Blender / HTML / CSS / Figma / Premiere Pre / Ableton Live

Blender / HTML / CSS / Figma / Premiere Pre / Ableton Live

TOOLS

TOOLS

TOOLS

Interactive Website
6 Cinematic Worlds
17 min Film with Sound
Exhibition Installation

Interactive Website
6 Cinematic Worlds
17 min Film with Sound
Exhibition Installation

Interactive Website
6 Cinematic Worlds
17 min Film with Sound
Exhibition Installation

OUTOUT

OUTOUT

OUTOUT

Concept Development
Visual & Motion Design

3D Art Direction

Narrative & Voice Direction
Web Experience Design

Concept Development
Visual & Motion Design

3D Art Direction

Narrative & Voice Direction
Web Experience Design

Concept Development
Visual & Motion Design

3D Art Direction

Narrative & Voice Direction
Web Experience Design

ROLE

ROLE

ROLE

ONE SYSTEM, SIX WORLDS

ONE SYSTEM, SIX WORLDS

ONE SYSTEM, SIX WORLDS

Six distinct power systems, translated into six visual environments through one shared design language.

Six distinct power systems, translated into six visual environments through one shared design language.

Six distinct power systems, translated into six visual environments through one shared design language.

Six worlds form a continuous system rather than a linear narrative. Each transition shifts the structure of power, while the final world eventually returns to the first.

Six worlds form a continuous system rather than a linear narrative. Each transition shifts the structure of power, while the final world eventually returns to the first.

Six worlds form a continuous system rather than a linear narrative. Each transition shifts the structure of power, while the final world eventually returns to the first.

Interactive Website

Interactive Website

The six worlds do not represent one specific historical timeline. Instead, they form a speculative model of recurring social patterns across different places and periods.

The six worlds do not represent one specific historical timeline. Instead, they form a speculative model of recurring social patterns across different places and periods.

Political Factory inspired by recurring patterns in social and technological development. From there, the project imagines social development as a recurring cycle: centralized authority gives way to collective coordination, information systems, automation, AI-driven prediction, and eventually decentralized self-organization. As structures dissolve, new centers of influence begin to emerge, and the cycle starts again.

Political Factory inspired by recurring patterns in social and technological development. From there, the project imagines social development as a recurring cycle: centralized authority gives way to collective coordination, information systems, automation, AI-driven prediction, and eventually decentralized self-organization. As structures dissolve, new centers of influence begin to emerge, and the cycle starts again.

Concept and Story

Concept and Story

01 / 04 →

01 / 04 →

01 / 06 →

01 / 06 →

01 / 04 →

01 / 04 →

01 / 04 →

01 / 04 →

01 / 05 →

01 / 05 →

01 / 04 →

01 / 04 →

WORLD 5: THE EYES THAT WATCH BACK

Prediction → Surveillance

WORLD 5: THE EYES THAT WATCH BACK

Prediction → Surveillance

WORLD 6: THE AGE OF DISSIPATION

Fragmentation → Decentralization


WORLD 6: THE AGE OF DISSIPATION

Fragmentation → Decentralization


WORLD 3: THE EMPIRE OF ECHOES

Signal → Influence

WORLD 3: THE EMPIRE OF ECHOES

Signal → Influence

WORLD 4: THE GARDEN OF FORGOTTEN HANDS

Automation → Self-Regulation


WORLD 4: THE GARDEN OF FORGOTTEN HANDS

Automation → Self-Regulation


WORLD 2: THE ORDER OF TEETH

Synchronization → Discipline


WORLD 2: THE ORDER OF TEETH

Synchronization → Discipline


WORLD 01 : THE STEAM AUTHORITY
Pressure → Centralized Control

WORLD 01 : THE STEAM AUTHORITY
Pressure → Centralized Control

World Design

World Design

Interactive Website

The six worlds do not represent one specific historical timeline. Instead, they form a speculative model of recurring social patterns across different places and periods.

Political Factory inspired by recurring patterns in social and technological development. From there, the project imagines social development as a recurring cycle: centralized authority gives way to collective coordination, information systems, automation, AI-driven prediction, and eventually decentralized self-organization. As structures dissolve, new centers of influence begin to emerge, and the cycle starts again.

Concept and Story

01 / 04 →

01 / 06 →

01 / 04 →

01 / 04 →

01 / 05 →

01 / 04 →

WORLD 5: THE EYES THAT WATCH BACK

Prediction → Surveillance

WORLD 6: THE AGE OF DISSIPATION

Fragmentation → Decentralization


WORLD 3: THE EMPIRE OF ECHOES

Signal → Influence

WORLD 4: THE GARDEN OF FORGOTTEN HANDS

Automation → Self-Regulation


WORLD 2: THE ORDER OF TEETH

Synchronization → Discipline


WORLD 01 : THE STEAM AUTHORITY
Pressure → Centralized Control

World Design

Interaction Design / Front-End Development / Motion Integration

Interaction Design / Front-End Development / Motion Integration

The six worlds were translated into a browser-based cinematic interface. Rather than using complex controls, interaction is intentionally reduced to click, hover, and hold - allowing the viewer to trigger transitions without interrupting the cinematic rhythm.

The six worlds were translated into a browser-based cinematic interface. Rather than using complex controls, interaction is intentionally reduced to click, hover, and hold - allowing the viewer to trigger transitions without interrupting the cinematic rhythm.

Portals

Portals

This study explores how portals function as transitions between worlds.

This study explores how portals function as transitions between worlds.

Interaction Design / Front-End Development / Motion Integration

The six worlds were translated into a browser-based cinematic interface. Rather than using complex controls, interaction is intentionally reduced to click, hover, and hold - allowing the viewer to trigger transitions without interrupting the cinematic rhythm.

Portals

This study explores how portals function as transitions between worlds.

01 / 04 →

01 / 04 →

01 / 04 →

01 / 04 →

The scene was organized around a centralized prediction device. Top and elevated views were used to test the relationship between the central device, surrounding structures, and viewer position before defining the final camera path.

The scene was organized around a centralized prediction device. Top and elevated views were used to test the relationship between the central device, surrounding structures, and viewer position before defining the final camera path.

This development study focuses on how spatial structure, camera placement, lighting, and color were used to shape the atmosphere and viewing experience of World 05.

This development study focuses on how spatial structure, camera placement, lighting, and color were used to shape the atmosphere and viewing experience of World 05.

Scene composition

Scene composition

The same visual-development process was extended across six distinct environments.

The same visual-development process was extended across six distinct environments.

Additional world development

Additional world development

Camera movement and animation and work together to control pacing, reveal the environment, and shift the viewer from observer to observed subject.

Camera movement and animation and work together to control pacing, reveal the environment, and shift the viewer from observer to observed subject.

Camera movement and animation

Camera movement and animation

A restrained palette of dark blue, yellow, and artificial screen light was developed to separate functional zones and give the environment a cold, predictive atmosphere before final rendering.

A restrained palette of dark blue, yellow, and artificial screen light was developed to separate functional zones and give the environment a cold, predictive atmosphere before final rendering.

Color and rendering

Color and rendering

Development

Development

01 / 04 →

01 / 04 →

The scene was organized around a centralized prediction device. Top and elevated views were used to test the relationship between the central device, surrounding structures, and viewer position before defining the final camera path.

This development study focuses on how spatial structure, camera placement, lighting, and color were used to shape the atmosphere and viewing experience of World 05.

Scene composition

The same visual-development process was extended across six distinct environments.

Additional world development

Camera movement and animation and work together to control pacing, reveal the environment, and shift the viewer from observer to observed subject.

Camera movement and animation

A restrained palette of dark blue, yellow, and artificial screen light was developed to separate functional zones and give the environment a cold, predictive atmosphere before final rendering.

Color and rendering

Development

Exhibition

Exhibition

Exhibition